

Get them across and into cover as quick as you can. Whichever one gets you across the open ground the quickest. I think there are some different movement commands in CM:BB and I'm not certain which to use. Speed means (in CM:BO) that everybody is on FAST. You want the density of the smoke to peak as your troops are at the most vulnerable point. Smoke means you use arty (mortars are perfect) to provide a WELL TIMED smoke screen between your troops and the enemy. I have the game but haven't installed it yet, and this will give me an excuse.Īs far as crossing open ground with infantry you need the following: When I get back online, does anyone fancy a PBEM or TCP/IP game? I'm sure someone would relish hammering me into the ground. Having said all that, I'm sticking with it. I guess that's kind of realistic - if I came under sustained fire from an MG, it's highly doubtful I'd continue my stroll across the grassland - but where is their fighting spirit? When I try to bring armour up to engage those units pinning my men down, almost invariably an AT gun appears and smacks my armour into next week. Then each company loses its cohesion and I have to move platoons individually (a pain). Heaven forbid if there's mortar fire or arty action. As soon as a heavy machine gun (or in fact any fire at all) starts heading the troops way, even veteren troops hit the deck and start sneaking away. Or is that just my heavy handed ineptness?Ĭrossing open ground is an absolute pain in terms of the micro-management it requires. All the finesse that it supposedly has, and all the individual unit characterstics just seem to boil down to how heavy and how blunt your attack is, in terms of deciding success or failure. There's something frustrating about it and I can't quite put my finger on it. 20 campaigns and 146 separate scenarios.Just bought the game a couple of nights ago.

Game editor that allows you to simulate any military operation. Historically accurate models of weapons.

A unique model of combat: accurate algorithms for calculating hits and damage, determining the enemy by sound (including the erroneous one) The troops of the USSR, Germany, Hungary, Italy, Romania, Poland and Finland. It combines unparalleled game depth, stunning graphics and sound with a proven and easy to use interface in a true 3D environment. CMBB is a 1 or 2 player, hybrid turn-based/realtime 3D simulation of WWII tactical warfare on the Eastern Front, from June 1941 through May 1945. Combat Mission: Barbarossa to Berlin is the sequel to the award winning "Combat Mission: Beyond Overlord" game.
